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Targeted at the age groups of seven and above, Sukhu Dukhu is a single player, adventurous mobile game and the concept development of the game is spearheaded by Arijit Bhattacharyya .
With 25 game levels, Sukhu Dukhu starts with a simple, 15 year old poor village girl player who is running after the wind to catch the cottons that the wind takes away from her. While running after the wind to reach the cottons, the little girl faces numerous hurdles including a cow asking for help and the game player now has a choice whether to help the cow or to ignore and run behind the wind to take back the cottons.
If the user helps the cow, wins a prize and then goes on to the next level of the game and the journey continues. As the game progresses, the character starts to become beautiful or ugly, depending upon the times she has helped the animals or whether she chooses to skip helping the animals.
The game sets a village ambience with folk music background score and pointing out on the software technicalities, the game is created with classical animation technique, GIMP, Blender Is used as the game engine. For bringing about the game animation, the classical light box working method is used by the team. Speaking more on the animation medium used for Sukhu Dukhu, Arijit, asserts, We’ve used 3D technology for the game engine and made the choice of using classical animation because the character is wearing a sari with ethnic Bengali ornaments and we wanted to execute a smooth, old cultural and subtle feel.
According to Arijit, giving the old and cultural Bengal look and feel to the game was a challenge and the team visited many villages to understand the kind of dresses the villagers wore during 60’s. The entire game is given a green look and feel to depict the freshness of nature.
We are not going to explain the whole story here , let's finish the job until then wish us good luck.
If the user helps the cow, wins a prize and then goes on to the next level of the game and the journey continues. As the game progresses, the character starts to become beautiful or ugly, depending upon the times she has helped the animals or whether she chooses to skip helping the animals.
The game sets a village ambience with folk music background score and pointing out on the software technicalities, the game is created with classical animation technique, GIMP, Blender Is used as the game engine. For bringing about the game animation, the classical light box working method is used by the team. Speaking more on the animation medium used for Sukhu Dukhu, Arijit, asserts, We’ve used 3D technology for the game engine and made the choice of using classical animation because the character is wearing a sari with ethnic Bengali ornaments and we wanted to execute a smooth, old cultural and subtle feel.
According to Arijit, giving the old and cultural Bengal look and feel to the game was a challenge and the team visited many villages to understand the kind of dresses the villagers wore during 60’s. The entire game is given a green look and feel to depict the freshness of nature.
We are not going to explain the whole story here , let's finish the job until then wish us good luck.












